![]() Fixed Kelvin cutting down trees with player structures attached.Should no longer be able to get through locked doors with a stick (Sorry speed runners!).Bunker food fixed some small lighting issues.Beach greebles regenerated with coral rock sizes reduced. ![]() Destroying screw storage now spawns stored items as dynamic pickups.Added LODs/optimization for the wall torch.Added more small prop setup for melee impacts and collision.Prevented placing bench so close to objects that player could be stuck when standing up after sitting on it.Adjusted Deer and Moose locomotion for better pathing.Door orientation is now determined by the position of the player when placing it, the face in front of player is the interior face.Unique/Story items are now force equipped when they are collected.Fixed error caused when quitting while in death wakeup.Fix for some LOD’s sometimes not switching correctly.Added Logic to allow hatches and doors to be forced open when player is spawned inside.Performance speed up for world locators.Set up player effigy struggle/idle for multiplayer.Fixed sleeping animation for female cannibal.Increased health on creepies depending on amount of multiplayer players active.Boosted seat rest amount from 0.3 to 0.7.Adjusted some player melee events and ranges for better A.I.Fixed opening a cave in late game having too many enemies.Kelvin catch fish order will end after a time.Increased cannibal armor health by 1.5x on hard.Hard enemy health setting reduced to 1.25x health.Tweaked amount of fullness and hydration all herbs and mushrooms give.Tweaked energy drink to give half as much hydration and less energy buff.Tweaked berries to give slightly more fullness.Tweaked fire drain rate to make using firewood more important.Added possibility of Player Sleep Interruption events from nearby enemies that can reach player.Muddy Cannibals will now get less angry (from player proximity and in late game).Set rest drain from hunger and dehydration to 0.Fits quarter log variations to the right length automatically. ![]() Aligns automatically based on the leaning beam orientation. Fills the space between a leaning beam and its supporting beam.
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