On the bright side, that’s how I discovered the flaw in this game’s damage detection, but I have to imagine that people playing this game for their love of rally car racing will find themselves more than a little disappointed. Without fail, every time I hit a tight corner, I’d go spinning wildly out of control. Not even braking helps you that much, nor does turning on driving assist. The cars generally seem to have no traction whatsoever, even on the driest tracks, and you’re likely to go spinning off into the abyss any time you take a tight corner. In fact, it often feels like the game is actively trying to make you a bad driver. In my defense, WRC 8’s controls don’t make it easy to be a good driver. Of course, I only learned this because I was a horrifically bad driver, endangering both myself and everyone else on the road - and, since there are those aforementioned spectators, I endangered pretty much everyone in the general vicinity of the road, too. It’s probably an oversight on the part of WRC 8’s developers, but it’s one you can very easily exploit to your advantage. Fail big, in spectacular ways, and the game simply sets you back on the track where you left off, with none of the damage you’d associate with, say, going flying into a lake at 70 MPH. Fail a little bit, in minor, unimpressive ways (or, admittedly, run over spectators), and your car will get docked time and suffer damage. Not only does it look hilarious, I learned that the game also doesn’t quite know what to do in those cases. If you’re about to crash, make sure you send your car hurtling off cliffs or into lakes or tumbling down the side of a mountain. Seriously: don’t just be content with spinning out, or going slightly off the road. If you’re going to play WRC 8 on the Nintendo Switch - and you probably shouldn’t, for reasons I’ll get into shortly - I have one bit of advice: when you fail, fail big.
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